You can now use Haxe to make a Godot gamev | HaxeGodot

This is great news for Haxe lovers and also Godot gamedevs. You can now write Haxe to make a Godot game!!! 👏 This video explains how and why that is good news.

Follow ► https://twitter.com/ceiga
Support ► https://ko-fi.com/richardoliverbray

– – –
HaxeGodot ► https://github.com/HaxeGodot/godot
Example Game ► https://github.com/HaxeGodot/squash-the-creeps-3d/

2. Hello World — Haxe and HaxeFlixel Tutorial Series

In this tutorial we finally jump into some HaxeFlixel code. We create our first project and look at how program flow works in our game.

The text version of this tutorial including code is available at:
http://www.gamefromscratch.com/post/2017/03/17/HaxeFlixel-Tutorial-Hello-World.aspx

Pyxel – a retro game engine for Python – learn Game Development

link to this course
https://click.linksynergy.com/deeplink?id=Gw/ETjJoU9M&mid=39197&murl=https%3A%2F%2Fwww.udemy.com%2Fcourse%2Fpyxel-a-retro-game-engine-for-python%2F
Pyxel – a retro game engine for Python – learn Game Development
Best Game Development Course
Python meets retro!
The students will get the required knowledge to make their own games.
Python 3.7.0 is the only requirement, it should work on older Python3.
versions too.,Hello,,If you are a child of the 80’s and 90’s you propably grew up playing games on nintendo and other gaming platforms. This experience is now brought to you by python  and the pyxel module. My course is about teaching you the building blocks that enable you to create your own games. The pyxel module has the below features:,Runs on Windows, Mac, and Linux,Code writing with Python3,Fixed 16 color palette,256×256 sized 3 image banks,256×256 sized 8 tilemaps,4 channels with 64 definable sounds,8 musics which can combine arbitrary sounds,Keyboard, mouse, and joystick(WIP) inputs,Image and sound editor,By the end of the course you will be able to create a game with a moving block collecting stars and pixels for points.,,Cheers,nDaniel,Anyone who grew up playing the games we call nowadays «  »retro » » and who is in love with python programming!,Anyone who grew up playing the games we call nowadays «  »retro » » and who is in love with python programming!

Ursina Engine — New Incredibly Easy 3D Python Game Engine

There aren’t a ton of options when it comes to Python based game engines, but we now have a new option. The Ursina Engine is built on top of the capable Panda3D game engine and makes it incredibly easy to just start writing code and get immediate results. An excellent option for someone looking to learn 3D development using the Python programming language.

Links:
https://www.gamefromscratch.com/post/2020/01/27/Ursina-Engine.aspx
https://www.gamefromscratch.com/post/2018/09/13/Python-Game-Engines.aspx
Panda3D Video:

How To Make Pong With Lua and Love2d (Part 1)

In this video, I showed how to make pong with lua and love2d. Note that this video is just part 1. Other videos will be coming out in this channel to complete the pong game.

How To Make Pong With Lua and Love2d, how to make pong with lua and love2d, how to make pong with love2d and lua, how to make a game of pong with love2d and lua

— Links —

Lua: https://www.lua.org/download.html

Love2D: https://love2d.org/

Visual Studio Code: https://code.visualstudio.com/download

[OUTDATED] Adding Characters – Friday Night Funkin’ (FNF) Modding PART 2

In this video, we add a new character that can be played by both the player and the enemy.

Discord Server – https://discord.gg/xgZBKs5skm

Carol: https://gamebanana.com/gamefiles/15276

https://youtu.be/9dfkMgrjDOw FIRST VIDEO IN SERIES, WATCH THIS FIRST

I use Microsoft Visual Studio to edit the .hx files

#FNF
#Modding
#Tutorial
#FridayNightFunkin

0:00 Intro
0:18 Assets used
0:24 Adding files
1:28 Adding the character to the game
2:27 Adding a healthbar icon
4:02 Building the game
4:47 Offset and tweaking
6:09 Outro

How To Make a Rhythm Game #1 – Hitting Notes

Learn to make your own rhythm game in Unity!

Download the package for this project here: https://www.dropbox.com/s/o7v67gjjohwx999/RhythmTutorial.unitypackage?dl=0

Support the show by pledging at http://www.patreon.com/gamesplusjames

And you can also find me on twitter and facebook!
Twitter – http://www.twitter.com/gamesplusjames
Facebook – http://www.facebook.com/gamesplusjames

Outro music « Theme for Harold var 1 » by Kevin McLeod – http://www.incompetech.com

Importing tilesets and tilemaps (tiled) | Heaps.io Platformer Tutorial – part 01

In this new series, we’re going to make a platformer game and port it for other devices as well using heaps.io

In this first episode, we learn how to import tilemaps made with tiled and free tilesets.

In the next episodes, we will learn to make a platformer game that is ready to ship!

===================Links===================
GitHub project you need to clone (starring it would make me happy):
https://github.com/theboywhomakesgames/heaps-helpers

the project is already empty, you don’t need to clean it up.
Main.hx is now in /src folder!
==========================================
The free tileset I used (Thanks to pipoya for this amazing tileset):
https://pipoya.itch.io/pipoya-rpg-tileset-32×32

00:00 intro
01:40 making a map in tiled
06:30 cloning the git repository
08:27 cleaning up the project
10:10 importing tileset
12:21 dividing tileset to tiles
18:50 importing and rendering the map
26:03 results

Physics and camera movement | Heaps.io Platformer Tutorial – part 02

In this episode, we add some physics and camera movements to make our game look more like a platformer!

In this first episode, we learned how to import tilemaps made with tiled and free tilesets. We also automate that and add colliders to our maps!

In the next episodes, you’ll learn to add animations to a game object!

===================Links===================
GitHub project you need to clone (starring it would make me happy):
https://github.com/theboywhomakesgames/heaps-helpers
==========================================
The free tileset I used (Thanks to pipoya for this amazing tileset):
https://pipoya.itch.io/pipoya-rpg-tileset-32×32

00:00 intro
01:15 changes
02:49 important note
03:50 auto-import tiled maps
07:38 debug mode for colliders
10:12 adding physics
14:18 keyboard input
18:09 make the camera follow the player
19:50 results